Aliens, androids and apes: LARPzeit Magazine #82
Artificial intelligence (AI) has been a part of our lives for a while now - everyone has heard of AI-generated texts and images. In this issue, Arne Sendke reflects on whether the use of AI in larp makes sense for the creation of artifacts, as larp is often about enriching a world and making it diverse and authentic. The builders of the Larp village Bogenwald also regularly think about an authentic feeling, which they share with us in this LARP time. You can also get to know the plot planners of Forrest Town, learn about teamwork in larp, read about character deaths in larp, try out a delicious recipe in the style of the Alamanni and much more. In this issue you will also find two DIY instructions for preparing for your future cons.
LARPzeit - Das Live-Rollenspiel-Magazin (March to June 2024) is published as a print magazine in 210 x 297 mm format, is produced in full color in high-quality offset printing and has 80 inside pages.
Contents:
Tips
-Larp location: Bogenwald and Jyrlund - In the beginning there was only a barn
-Larp calendar: Events on the horizon
-Larp and the law: In demand - Questions and answers about alcohol at the con
-The way to a nice con: NPC shortage in larp - Is the problem getting worse?
-Questions: AI and larp - Help with artifacts?
Do it yourself
-Cooking corner: The Alamanni cookbook - history to enjoy, beef dumplings
-Sewing room: Sewing instructions for a woolen cape - a companion for the cold season
-Beautiful larping:Designing a barbarian skull mask -Mystical look from Worbla
In conversation
-The old man and larp: The old man and a brief history of larp
-Questioning: The real treasure is teamwork - Making sense of different types of work
-Sinnesvöllerey: An interview: Author Gudrun Wieser - "Larps have influenced me in my crime novels"
-Pondering: Goodbye larp calendar - Has the traditional calendar had its day?
-Behind the scenes: Interview: Tailored studio - garments for your adventures
-Backstage: Death in larp - funerals, resurrection and game generation
-Montermaker and plot planner: Forrest Town - Orga in an interview
Concepts
-Character concept: Dark characters - Convincing portrayal on larps
-Larp concept: Sirius 11F84 - Experimental science fiction
Events
-Con report: God's Mills - A monastery game in the 12th century
-Con report: Fairground - Monkeys with weapons
-Con Report: The Last Hour - Cthulhu Mythos meets Spaceship
-Con report: Do androids care? - A dystopian live role-playing game
-Con report: Alien Arrival - Trashy science fiction horror
Scope: 80 screens
Language: German
Scope of delivery: 1x magazine LARPzeit #82